Sunday, 22 September 2013

Sept 23 Your Robot

Many 3D artists start off creating great geometrically based characters. Often these characters are based on inanimate objects such as Cars, Lamps, Robots, and more. Much of the early 3D animation that you might see features inanimate objects created mostly using primitive mesh shapes. It's a good place to start. They key to creating a great character is by figuring out how to breathe life into the character.

Let's listen to John Lassiter of Disney/Pixar as he talks about how to infuse an inanimate character with life and personality.

In groups discuss the ways in which Lassiter describes bringing the Cars in Car Story to life. In pairs or groups of 3, look at this trailer for Cars. Cite areas in the trailer where you see the concepts Lassiter talks about in the Charlie Rose interview.

Monday and Tuesday: Create sketches in your sketchbook of various ideas for a robot. What would your robot do? What kind of functionality would it have? Would it be a helper, a friend, an animal, made from junk and recyclables, or shiny new material? (Tuesday) In small groups share your sketches and explain the functionality and personality of your robot. Get some feedback from your group. What do they like? Would they as 'audience' members relate to your robot? Who is the audience for your robot? Would it be directed to small kids (ala Jimmy Neutron, Spongebob), older kids (Adventure Time), or mass audiences (Nemo, Cars, Spirited Away).

Yay OK, Rocket Monkeys

Jimmy Neutron's Brobot
Yanko Designs, Awesome Bot
Pixar, Logo Animation Still Frame

No comments:

Post a Comment